Showing posts with label Offensive Game Planning. Show all posts
Showing posts with label Offensive Game Planning. Show all posts

Saturday, April 19, 2025

Three Keys to Eliminating Chaos on the Headsets

One of the biggest challenges for play callers is making a play call when you have chaos on the headsets. I am sure no one reading this has ever had this problem. 


Yes, I was being sarcastic. Everyone who has coached a down of football has had chaos on the headset. Football is an emotional game with a large group of people invested in the success of the team. 

How many times did the chaos on the headsets make it tougher to call a game? How much better would you be if you could eliminate chaos and have your coaches focused on their individual job during the game? It's hard to call the touchdown play when you have chaos on the headsets. 

I speak at several coaching clinics each year, and this is the most popular clinic topic I talk about. Every single coach who attends this session tells me this is the topic they took the most out of. 

I am going to give you three keys from my clinic talk to help you eliminate some of the chaos on the headset. 

  1. Have Clearly Defined Roles
  2. Have a Communication Plan
  3. Have a Game Plan and Call Sheet
Have A Communication Plan
When I first became a coordinator, we had chaos on the headset. It was mayhem. If the play went well we all screamed and cheered. If a play went bad we all yelling about who screwed up. We had to get a play call in and we were still talking about the last play. This went on for an entire season. I complained to my head coach. He said, maybe you should tell guys what you want. What an innovative thought.

Too often, we assume everyone is going to know what you want to them to do. We think that everyone magically end up on the same page. No one will be on the same page if you haven't given them a plan. You have to be intentional in everything you do if you want to be elite. 

We evaluated the strengths of our staff. We then discussed this as a staff to make sure everyone was in the best place to ensure team success. This might mean you put a guy upstairs that has been on the field. It might mean you move a guy from the box to the field. 

Our plan was broken into three parts. 
  1. Who is in the box and who is on the field?
  2. What is each coach watching?
  3. What is each coach saying?
I was our OC and QB coach. I had been on the field calling plays, but I moved to the box. Our OL coach stayed on the field. Our WR coach moved to the field from the box. Our RB coach was going to be on the field. We had a JV coach who would be with me in the box charting plays. 

We had specific things each coach was watching for. We had what we called our "batting order" for who would speak and what they would say after each play. This coach says this, then this coach says this, then this coach says this. We worked under the rule that less is more. 

We had a specific language we used. If one coach says we have an under front when we have a 1-5 technique to the tight end, but another coach calls that a field eagle, then we can't have elite communication. I put a simple terminology sheet together that would help me as a play caller understand what each coach is saying. 

We had a procedure for how we communicate between series. Our players and coaches knew where to go and what our process would look like. This helped us to be better at making adjustments and greatly improved our coach to player communication. You have to have a plan in place. 

We practiced our communication in the office before we ever put the headsets on for a game. We would pull up a quarter of a game and go through two or three series, practicing our communication. If the first time you ever put the headsets on is when your first game starts, you are setting yourselves up for failure. 

Have Cleary Defined Roles
If no one knows what they are supposed to do, how can they do what you need them to do, when you need them to do it? Every coordinator should define the roles of each of their coaches. You should define these roles on paper. Each coach should then be given these roles, in writing. You then should discuss what each coach's role is during the game.

Each coach had a role that defined exactly what they were supposed to be looking at during the game. Each coach had a specific thing they were supposed to say between plays and during plays. This eliminated any confusion. Our OL coach was watching the box. Our receiver coach was watching near side secondary. Our RB coach was watching the linebackers. The JV coach next to me was watching far side secondary and charting plays. As the OC I was watching the big picture. 

Because each coach knew their role, we eliminated much of the confusion. 
Have A Game Plan and Call Sheet
This was a big piece of reducing chaos and being more efficient with our communication. We built a game plan with each coach being involved in putting together part of the plan. Each coach was filling in certain areas of our call sheet. On gameday, each coach had a copy of the call sheet. We discussed the call sheet on Sunday and made sure every single coach understood the game plan.

On Tuesday and Wednesday, we would have a live period that was mostly unscripted. We would put the headsets on and practice our communication. We would work through different situations, just like it was a game. This helped us find where we needed to make adjustments to our call sheet. We would almost never add anything to the call sheet, but we would take some things away.
This shows one area of our call sheet. We had the defensive blitz percentages and the percentages of man coverage they play in each situation. We then had a small menu of plays we liked. Every coach was on the same page and coach anticipate what the next call would be. If you don't have a call sheet and you don't want to create one from scratch, check out my Offensive Organizational Resource. 

Adjust this to Your Staff
Your plan has to fit your staff. When I was in the Bronx, we did not have a lot of coaches. We had to adjust the plan to fit the size of our staff. When I was in Texas, we had many more coaches, so we could break things up further. You have to determine what fits your staff and put a plan in place. 

If you have a chance to see this talk at a Glazier Clinic, come up and introduce yourself. If you haven't, I have put together an on-demand session on CoachTube on Building an Elite System of Gameday Communication. The price is also dropped for a limited time. You will have lifetime access to this session, and it includes some in-game downloadable! 

Coaches tell me this session on CoachTube helped them to greatly reduce chaos on the headsets and score more points! 

If you want to incorporate simple RPO concepts to get your skill guys more touches, I have two additional video courses on CoachTube. Installing Pre-Snap RPOs to Get Your Skill Guys More Touches While Protecting Your Runs and Designing and Installing Post Snap RPOs to Create Explosive Plays.  This will help you score more points while getting your dudes touches! If you want to save a few $$, here is a link to get all three videos at a huge discount! Coach Vint Bundle Deal

Earlier I mentioned our Call Sheet and gave you a link to our Offensive Game Planning Resource. This includes editable and customizable templates for you to use with your team to be more organized and score more points! It includes everything from a scouting report template, to practice plans, to a two-sided color call sheet, and more! Each of the nine documents are fully editable and customizable! Order today and start preparing for your first game right now!
Here are a couple of screen shots to show you what our call sheet looks like: 

This shows you a small portion of it. It is a fully editable, customizable two sided call sheet. It gives you the ability to better organize and be prepared on game day. It helped us to be better play callers on game day. There are eight other fully customizable documents! Some of the top high school programs in the country use this, as do several college programs!

When I was a defensive coordinator we adapted this to our defensive preparation! 
Here is a link to the defensive game planning documents. It includes 12 fully editable and customizable documents. https://sellfy.com/p/AY1u/ These are what we used to post 6 shutouts when I was a defensive coordinator. Defensive coordinators at all levels of football are using this. 
And finally, I put together a Special Teams Resource. This has everything you need, included drill tape, practice tape, and game footage. It includes teaching presentations, templates, and scouting forms just for special teams! This helped us to build dominating special teams! 



Saturday, September 7, 2024

Screens, Shots, and Snap Count

When you are going to play against an aggressive defense, you have to use their aggressiveness against them. Turn their identity into your strength. There are three things you can do to take advantage of aggressive defenses. 








Snap Count

I am going to start with #3, snap count. When we play an aggressive defense that is timing the snap count, I am going to adjust our snap count. We are going to go on different cadences to slow them down. We want to keep them from being able to time up their blitz and jump our snap count. 

When we were under center, we would go on two and three, as well as on set and on a color. When we were in the gun, we would go on a clap. Sometimes we would go on two claps, or something we called scatter. 

In addition to slowing down the defense, we also would get them to jump. If you are a gun team, I would suggest adding a freeze call. The freeze call means that we are going to line up without a play called. We are going to clap, and if the defense jumps, we are going to snap the ball and get a free play with the receivers running verticals. If we complete it, great. If not, we take our free five yards. In NFHS rules you don't get the free play, so you take the free five.

If they don't jump, our QB says easy, easy, look, look, and we signal in the play we want to run. This gives our coaches a chance to look over the defense and call a play we like. 

Against an aggressive defense we will work to get them to jump multiple times a game. We will take a free five anytime we can get it. We will also do this anytime it is 3rd and less than 5 yards. This can give  us a free first down. If you are not doing this, you are missing an opportunity. 

You have to drill your center to snap the ball when the defense is in the neutral zone. This is a big key so you can get the free 5. Now, tell your guys to play the play, because occasionally the flag doesn't come out. 

One thing I like to chart is how many times a defense jumps offside, and when they tend to jump. This is going to help me know if there are certain downs and distances where they are going to be more susceptible to jumping offside. 

Screens

When defenses are going to bring 5 and 6 man pressures, we want to be able to attack the space they create. We want to throw our screens into green grass. Often this means throwing the screen into the area vacated by the blitzers. 

We want to make sure the QB has a chance to get the ball out, and get players in a position with leverage to block remaining defenders. We use fast screens, which are catch and throw to the perimeter, and slow screens, where we draw the rush and have a player work to a vacated area. 

Our fast screens are typically bubbles and what we call quicks to the #1 receiver. Our slow screens are going to me tunnel screens to detached receivers, and slip screens to backs and tight ends. Below is an example of a slip screen vs. a 5 man pressure with the Mike blitzing. 

A big key to success with your screen game is who is catching the ball. A player who can make people miss in space will create more explosives. A physical player who is going to be hard to tackle is great for shorter yardage situations. We want to throw a lot of screens, especially if we have a good athlete in space to get the ball to. This also makes defenses less likely to bring pressure. 

Shots

When teams bring pressure, they are often going to play man coverage. We want to take advantage of the best matchup we can get and take a shot over the top. We are going to get the ball out quick, and make the throw 26 to 32 yards down field. One big mistake coaches make is trying to throw the deep ball off a deep drop. The longer the QB has the ball, the more the chance he will get pressured.

We want to take shots down the field every single game. We want to know when we are going to get press coverage and take advantage of it. Even if we don't complete the shot down the field, we have forced the defense to defend space. This opens things up for our run game. 

A big key to your pass game is getting the ball out when you face pressure. Work to design concepts that get the ball out of the quarterback's hand quickly. Taking vertical shots allow us to do this. 

When you face aggressive defenses, you have to find ways to turn their identity into your strengths. Get them out of their comfort zone. 

  1. Screens
  2. Change Up Your Snap Count/Freeze Calls
  3. Take Shots Down the Field

A big piece of this is preparation. You have to do a great job of game planning for your opponents which will greatly improve your play calling ability. If you want to be more prepared each week, I highly recommend you check out my game and practice planning resource. I spent much of my career as a coordinator. I was an offensive coordinator and defensive coordinator, and coached at both the high school and college levels. I have made available all of our game and practice planning resources that helped us win more games. These have everything you need to be more prepared. They are editable and customizable, and are available as an instant download.  https://sellfy.com/p/AndN/ 

It includes everything from a scouting report template, to weekly practice plans and scripts, to a two-sided color call sheet, and more! Each of the nine documents are fully editable and customizable! Order today and start preparing for your first game right now! This helped us be able to be prepared to attack the defense and put more points on the board. It also helped us be much more efficient and targeted on the weekends when we were game planning. 

Saturday, August 5, 2023

Call The Touchdown Play

There are two things every man thinks he can do. Every man thinks he can run the BBQ grill, and every man thinks he can call offensive plays. Most people don't understand the preparation that offensive coordinators put into calling plays. They think its like Madden, where you click a button and the play is executed perfectly. Most people don't understand what goes into installing and building an offense, or the work that goes into preparation. Everyone wants to call the touchdown play, and hopefully I can give you some insight today that will help you all more touchdowns. 

What I want to help you with today is being more efficient with your game planning, and ultimately, using your preparation to call more explosive plays. A lot of coaches I talk to and work with are overwhelmed by the sheer amount of data that is available, and they get overwhelmed. That can be a difficult struggle when you are trying to prepare a game plan. There is so much data, that it becomes difficult to know what is important.

I talk to coaches who love my game planning resource. They love how it helped them to be more organized, but they sometimes struggle with the call sheet. They don't know what to put in the call sheet, or how to manage it during a game. That struggle comes from not having easily accessible data that you can easily understand. Data always tells a story, but there are times I felt I was illiterate. 

A big part of great play calls is about having great data. I am going to make a much better play call if I know what the defense is going to do. If I know when they are going to bring pressure, I am going to make a better play call. If I know what coverage they are going to play on a particular down and distance, I will give us a better chance of calling the "touchdown play."

For several years I spent hours on end putting together excel spread sheets and trying to manipulate the spreadsheets to determine what a defense is going to do. In 2018 I ran into Danny Davis, who was a field artillery officer. He was taking data and analytics used in the military to make strategic decisions, and working on applying that to football. We got hooked up with him, and it revolutionized what we did. I want to show you how it saved us hours on the weekends, while giving us actionable data that helped us become more explosive. 

The data we got from Danny gave me a very clear picture of what we were going to see from our opponent. We were able to know what front they were going to be in, what pressure they were bringing, where they were bringing it from, and what coverage they were playing behind it. It helped us call more touchdown plays, without having to spend hours putting the data together. 

He built two dashboards for offensive coordinators that helped me to desegregate the data in a way that it made sense. It made it easier to understand what the data meant, and more importantly, gave us a much clearer picture of what the defense was going to do. No longer did I need to filter, sort, use VLookup, or any other excel function. I wanted to share this with you to help you to be a better play caller this season. If you want to schedule a demo with Danny, Click Here 

Before I fill out my call sheet, we need to enter the data into our video program. We are going to enter all of the typical data, Down, Distance, Hash, Yd Line, Play Type, Result, Gain Loss, etc. We need that data to be able to build tendencies. The next part of labeling is we are going to add the formation, motion, and play name for every play run against the defense we are scouting. The reason we do this is we want to be able to look at what defense they played against each formation. 

Once we label those three columns, we are then going to label the defensive information. We create some custom columns to get the data we need. We label the Front, Stunt, Blitz, Coverage, and then # of Blitzers. We then add some blitz direction data. To/Away is to the back or away from the back. Strong/Weak is strong or weak. Field/Boundary, is a blitz from the field or boundary. Those columns only get labeled if they blitz a second level player. 

We divide and conquer to input the data, and we try to do at least three games. We want at least 180 plays if possible. The bigger the sample size, the more reliable the data becomes. Once we enter the data, we export the data to an excel spreadsheet from our video program and upload it into Recon. Once the data is in Recon, the magic happens. 

This is what the Blitz Dashboard looks like, giving us a complete picture of the defense. This was from an opponent that we had broken down four games on. On the left we can see how many times they were in each field zone and what hash they were on, and we can see how many times they faced each down and distance situation. In the middle, we see their coverage and stunt percentages. On the right we see the number of times they brought 3, 4, 5, 6, and 7 rushers. On the bottom right shows where the pressure came from. They are an odd front team who bases out of 1 high. 

Wednesday, May 19, 2021

How Much Is Too Much Part 2: Fully Installing Concepts

    This is the second installment on my series on How Much is Too Much? Today I want to talk to you about what it means to "fully install" a concept. One of the biggest issues we have as offensive coordinators is that we install a bunch of concepts, but we don't "fully" install them. We end up with a lot of play calls that are what we would say are good calls, but due to a lack of execution, they become bad calls. They aren't going to work against a particular defensive look, and we have limited answers in place.  Bad play calls stall drives and lead to multiple three and outs. I have had plenty of these in my career, and many stem from trying to do too much. 

A fully installed concept has the following 7 components

1. The concept base install

2. Blocking rules installed against each front you will see

3. Perimeter Blocking Rules and adjustments

4 Complementary Plays to take advantage of defensive answers

5. Play Action Component to take advantage of secondary support on runs

6. Route adjustments that can be made to attack coverage on passes

7. Reverse or trick play using the action of the original play 

    A full install is far beyond knowing the rules of a play, and your assignment. A full install of a play means that you can install that play, run it versus any front or coverage, and you have answers to the different adjustments defenses will make. When you have a concept fully installed, your players know how to adjust on the fly. They can change their path, their route, or their footwork. The back can adjust his path. The QB can adjust his read. Your players can make sight adjustments, and the coaches have complementary concepts that take advantage of defensive answers. You have to have answers for the answers of the defense.

    Let's look at midline option when installed fully. When midline is fully installed, we could run it against any front and any blitz. We had built in answers to the adjustments defenses made. We had if/thens built into the play. We had easy in-game adjustments that allowed us to handle different things the defense might do. Our kids could sight adjust based on how the defense lined up. We were able to successfully run the play anywhere on the field, against every opponent we faced, and we were able to have consistency. It wasn't a feast or famine concept. We had complementary tags that helped provide us answers to what defenses did to take midline away. 

    If they lined up in two high safeties, our receivers did one thing with their blocking. If we got 1 high safety, our receivers made an adjustment. Our playside guard changed his path based on the alignment of the read key and the defensive front. Our tackle and tight end would adjust their blocking based on whether there was a down guy in the C gap. 

    From the box, I could see what the defense was doing to try to stop midline. We typically saw three things defenses would do. First, they would scrape exchange with the 3 technique and the Mike backer. Second, they would have the Sam fall-in on the quarterback. Third, they would have the backside inside linebacker playing fast over the top to take the dive. We needed answers to those three adjustments. If they reduced their front, then we had ways to answer that as well. 

    We had complementary tags to take advantage of their adjustments. If they scrape exchanged, we would run our give scheme. If the Sam fell in on the QB, we would run mid triple which we tagged Mid Pitch. If the Will was fast over the top, we would run follow opposite. If the 3 tech was fast upfield, we would trap him. Below is an example of midline with complements. 



    We also had four play action concepts we ran off midline option to take advantage of secondary adjustments. If the Mike was playing triggering fast, we would throw a pop to the TE. If the safety was screaming downhill, we would run a post. If the corner was playing pitch, we ran verticals. We also ran the TE on an arrow off midline action if the Sam was squatting. 

Wednesday, July 27, 2016

Developing an Offensive Game Plan and Call Sheet: Less is More!

Earlier this year I was speaking at a clinic in Greenwich, Connecticut, when a coach asked me what the biggest issue is with ineffective game planning. The answer was easy. Numerous times I have tried to put too much into the game plan. I tried to run too many concepts from too many formations. We would often have over 100 different calls in our game plan. The problem with this is that we couldn't practice everything we were going to run in the game. We wasted a lot of time practicing concepts we wouldn't end up running. Many of you are probably nodding your head because you have done the same thing!

I decided to take an analytical approach. We had approximately 50 team reps each day, 25 inside run reps, 25 team on air reps, and 25 7-on-7 reps each day. If we had four days of practice, we would get 500 reps a week. These 500 reps were sacred. We had to make sure we used them wisely so we were prepared each week.

The first thing we did was cut down on the number of calls we had in our game plan. In a typical game we are going to run between 70 and 85 plays. We aren't going to run 85 different plays. We are going to repeat plays throughout the game. And often, we are going to find a call that works and repeat it over and over. Once we find a formation and concept that works, we often will call that concept several times.

As we began to build our game plan we started with a menu. Our menu consisted of 24 things we felt would be best on Friday night. When I talk about a menu, I am talking about the entire call. This is how we built our menu. As we watched film of our opponents, we answered a worksheet with 63 questions on it. The answers to these questions helped us to get a clear picture of the strengths and weaknesses of the defense. Below is a screen shot of the first 12 questions of this worksheet.

We examined four areas of the defense. First, we wanted to know how they were going to align. We looked at their alignments to find what formations would give us leverage, numbers, and green grass. Where could we find an alignment advantage?

Second, we examined their personnel. Who were their best players? Who were their worst players? Where could we find a matchup we could win? This is a vital part of game planning that helped us win several games. One season we were playing a team with a great defense. They shut our offense down in the first quarter. However, there was one matchup we knew we could win. Our X receiver was better than their corner. To stop the run they were putting their corner on an island. We scored three times in the first half, all on vertical routes to our X. We ran 35 plays in the first half for 220 yards. 170 of those yards came on 3 long touchdown passes to our X. 

Third, we wanted to know when they blitzed. When did they call 5 and 6 man pressures? This helped us to determine when we would call our screens. If a team blitzed 75% of the time we were 2nd and medium, we were going to call our screens on those downs. Below is a YouTube video I did talking about how we use data. 

Fourth, we wanted to know how they handled tempo. Did they huddle? How did they get their call in? What was their answer to offenses playing fast? A few years back we played a team that was much better than us physically. They were huge up front. The one weakness was that they couldn't adjust to tempo. They couldn't get lined up right if the offense played fast. We had no business beating them, but our tempo overwhelmed them. 

Once we analyze these four areas, we begin to build our menu. We want to major in 24 things each week. We then would have 12 things we would minor in. This gave us a total of 36 calls for a game. If we did a great job preparing, we would not have to deviate from this list. Below are two screenshots of showing our weekly menu. This is a simple excel worksheet we could adjust each week. 


Once we have our menu built, we begin to fill in our call sheet. Our call sheet is very unique in that it gives us specific call scripts based on situations we will face each game. What we did each season was analyzed how many times we faced each down and distance situation. We then built a script for each situation with a column for left hash, right hash, and middle hash. For each situation, we would enter the defense we were most likely going to face. This helped us to have a specific set of plays we felt would take advantage of the defense for each situation. The plays on the call sheet came directly from our menu. Many of these plays would be repeated throughout this call sheet. Below is a screen shot of our call sheet with situational scripts. 
The number of plays we had scripted for each situation was based on the number of times we would face that situation each game. We had would have more 2nd and medium calls than we would 2nd and short. By putting together these scripts on our call sheet, we were able to call plays faster on Friday Night. We were able to call better plays based on what the defense was doing against us. Each time we called a play I would make a red mark or a green mark during the game. The red mark meant the play was not positive. A green mark meant it was good. This gave us a point of reference as we went through the game. Typically I would go right down the script each time we faced that specific situation. 


On the other side of our call sheet we had sections designed to for additional important areas of our game plan. We had a section with calls designed to get our best athletes the ball in open space. We wanted to make sure we got our best athletes enough quality touches. We had calls based on each formation. This was similar to our play menu. We had another section with specific coverage beaters. We also had a script built for our last play based on field position. There were several other sections as well designed to help us make better calls in the heat of battle. 

Once our call sheet was built, we began to build our scripts for the week. We scripted everything we did. If a team we played brought a 5 man pressure 75% of the time on third and long, we made sure we ran a 5 man pressure during that situation in our team period of practice. Everything we did was tied to our preparation worksheet and the reports we ran on our opponents. I am not smart enough to call things from the hip, so our preparation was vital to our success on offense.

If you want to improve your preparation, I have made each of our game planning documents available for download. You can click the link here: Offensive Game Planning Documents. There are 9 documents included in this download. Each document is completely editable and customizable to your program. You can order them today and download them immediately. Here are the documents that are included:
You don't have to recreate the wheel! Everything you need is all ready to go for this season! For less than $15 you will be better prepared and more explosive on offense! Each document is already formatted, saving you hours of work! Simply type in your information and go to work! You will call better plays and score more points. These sheets will also make you look like a professional! 

I also have a packet for the defense available for download! These documents helped us post 6 shutouts in 10 games! Everything you need as a defensive coordinator is here for you to prepare to dominate your opponents! Defensive Game Planning Packet

As you build your gameplay, start with a 24 play menu. Remember, you want to be able to give everything you are going to run in the game enough quality reps in practice. You don't want to run a bunch of stuff in practice you may not run in a game! I hope you have gotten something from this article you can use!

A few months back I published a couple of iBooks that can help your program with X's and O's. The first is on Installing RPO's into any offense. Here is a link to the iBooks version: http://itunes.apple.com/us/book/id1078061959. The ibooks version includes explanations, diagrams, and video clips on multiple RPO Concepts. It will give you a simple process for implementing them into your offense.
If you don't have an iPhone, iPad, or Mac, you can order the Amazon version for the Kindle. It has everything except the embedded video. You can order it here: http://www.amazon.com/Installing-Explosive-Concepts-Into-Offense-ebook/dp/B01B12YSCG/ref=asap_bc?ie=UTF8

I also wrote a book on Tempo. It will greatly help you build a multiple tempo system with simple communication that will allow your kids to play with confidence. It also had over an hour of video clips! You can order the ibooks version here: http://itunes.apple.com/us/book/id1075902270.


Order the Amazon Kindle version here:


 Last year I got hooked up with CoachTube, and put together three courses for offensive football coaches. I put together two courses on RPO's, and a course on Building An Elite System of Communication. All of these courses will help you to score more points! 

https://coachtube.com/users/coachvint





All three of these courses are detailed, with everything you need to be more explosive and to score more points. 

The course on communication gives you a detailed approach to your gameday communication. I give you a system and a process to improve the quality of conversations, leading to improved play calling on game day. This course has received outstanding reviews from coaches at all level of football. A coach with multiple state titles told me this course helped them to be much more efficient and explosive this season. 

My two RPO courses take you through a systematic process of installing RPO's into your offensive system. RPO's put the defense in conflict, forcing them to defend all 53 yards of width and all 6 skill players every single play. I not only give you a system, but I teach you the methods to develop your own RPO concepts. 

https://coachtube.com/users/coachvint


Saturday, July 9, 2016

Game Planning For A More Explosive Offense: GAB Concepts

One of the most important aspects of being explosive on offense is detailed preparation. And one of the best ways to be explosive is to get your best athletes opportunities to touch the football. We have all had games where our best athlete was limited in touches. I learned this lesson early in my career when we had a tremendous athlete who was not getting touches. Kindu Brown was his name, and he was a receiver. We knew he was explosive and could change games, but we weren't getting him enough touches. We had a very good stable of running backs, and Kindu was a receiver for us on offense. We were running the ball 85% of the time, which limited touches for our receivers.

One lesson I learned early on is that players win games, not plays. You can have the best play in the world drawn up, but if the best player isn't touching the ball, the play may not work. Average players can screw up well blocked concepts. Conversely, great athletes can turn a poorly blocked play into a touchdown. When our best players aren't getting touches, we are not going to be as explosive as we can be on offense.
"GREAT PLAYERS WIN GAMES, NOT GREAT PLAYS"

We knew if we could get Kindu 8 touches on offense, that he would find a way to turn 4 of those touches into explosive plays. The problem was, we were not getting him those touches. He was getting more touches on defense through interceptions than he was on offense. As a young offensive coordinator I was doing a bad job of getting him the ball.

After three games we were undefeated, but we hadn't gotten Kindu enough touches. We were missing some big play opportunities. As our schedule got more difficult, we knew we had to get him the ball. The answer we came up with was very simple. We added a section to our offensive call sheet we simply titled, "Get Athletes Ball," or GAB. 

This addition of GAB was the most important part of our call sheet. If we have one great athlete, we have selected plays for this athlete. We typically will have 3 to 4 plays that we feel give this athlete a great chance to score a touchdown. If we have 2 athletes we want to get touches, we will list 3 or 4 plays for that athlete. Below is an example of our get athlete the ball column of my call sheet.
In the box I am going to list the plays we like best for the athlete. For example, if left side inside receiver is our best athlete, we might put bubble as a concept to get him the ball. The second play might be a jet sweep to that player. The third concept might be a reverse where he is going to get the football. Whatever concepts you run that ensure that athlete will touch the ball is what you list. Maybe you have 2 plays that guarantee he will touch the ball. Then you put those two plays.

Typically are GAB concepts are pretty consistent week to week. However, if we see something we can exploit against a particular opponent, we will adjust that call. As the game goes on, I will put a check each time we call these plays. Next to the check I write the result in pencil real small. I want to know who many times we got our best athlete the ball and how many yards we gained. 

The result of adding this section to our call sheet was that our best athletes got more touches, and we scored more points. We were much more explosive. I remember we had a concept we called to Kindu that the defense had taken away by alignment. In my head I knew we should call a timeout. As the ball was snapped I said, "this ain't good." Then Kindu got the football. He made the first two defenders miss, broke a tackle, and turned a 1 yard loss into a 60 yard touchdown. Great athletes make great plays, and players win games, not plays.

I know this seems simple. But in the heat of a game cooler heads often don't prevail. We want to be able to be methodical in our play calling without regard to emotion. By adding a section where you have plays ready to get your athletes the ball, you will get them more touches and you will score more points. 

To help coaches in preparation, I have created an Offensive Game and Practice Planning Resource Packet. This packet consists of 9 downloadable documents that are already formatted, saving you hundred of hours recreating the wheel. These are the documents I used at the high school and college level to prepare our offenses. Included in this packet is our offensive call sheet in excel format. It is a two sided color document formatted for legal sized paper. It is a very detailed call sheet that will help you be a better play caller on gameday! This resource packet is available for instant download! Click here to order yours today: Offensive Game and Practice Planning Documents  These documents will help you SCORE MORE POINTS!


Additionally, I have a defensive packet available for defensive coordinators. These are highly coordinated with the offensive packet, helping your program as a whole to be on the same page. Click here for the Defensive Game and Practice Planning Packet: Defensive Game and Practice Planning Documents

A few months back I published a couple of iBooks that can help your program with X's and O's. The first is on Installing RPO's into any offense. Here is a link to the iBooks version: http://itunes.apple.com/us/book/id1078061959. The ibooks version includes explanations, diagrams, and video clips on multiple RPO Concepts. It will give you a simple process for implementing them into your offense.
If you don't have an iPhone, iPad, or Mac, you can order the Amazon version for the Kindle. It has everything except the embedded video. You can order it here: http://www.amazon.com/Installing-Explosive-Concepts-Into-Offense-ebook/dp/B01B12YSCG/ref=asap_bc?ie=UTF8

I also wrote a book on Tempo. It will greatly help you build a multiple tempo system with simple communication that will allow your kids to play with confidence. It also had over an hour of video clips! You can order the ibooks version here: http://itunes.apple.com/us/book/id1075902270.


Order the Amazon Kindle version here: