Showing posts with label Tempo. Show all posts
Showing posts with label Tempo. Show all posts

Monday, June 12, 2023

Game Planning Key: Find Their 11th Guy

 Whether you are a seasoned offensive coordinator, or it is your first year leading the offense, there is something important you can and should do every single week when you are game planning. We found this one thing was really good against everyone we played, but especially when we played someone who was very talented. 

When you build your game plan you are are always going to look for leverage, numbers, and green grass. You are going to find the formations you think will give you a numerical advantage. You are looking for great angles for your offensive line. You want to find green grass for your skill guys, because green grass gives you explosive opportunities. You are always going to look at personnel, and today we are going to drill down to one thing within personnel that can give you an advantage.

One thing that is often overlooked is finding their 11th guy. Every single team has an 11th guy. That is their 11th best guy. Everyone, no matter how good they are, has an 11th best guy. Even teams you play that are loaded with 4 and 5 star recruits have an 11th best. 

Most teams you play have at least one guy they are hiding. They have one guy they are protecting because he isn't as talented as their other players. Some teams might have two or three of these guys. When you play someone who is really good, or even someone who isn't as talented, spend time looking for the 11th best guy. 

If the 11th best guy is a defensive end, figure out how you can attack him with your identity concept. If their 11th guy is a corner, find ways to match your best receiver up with that guy. If he is a safety and your best skill guy is an outside receiver, how can you adjust a formation to match up your receiver with that safety? Just because a guy plays outside receiver doesn't mean you can't move him around to match him up on a linebacker or a safety.

One example of this was when we were playing a top ranked team who was very, very good. They ran the 4-3 and played 2 high. They played base most snaps because they could. They had a dominant defensive line and their secondary and outside backers were really good. The Mike was really good, but he was their slowest defender. He was a guy who was very physical, but he didn't run well. We wanted to get him in coverage situations. 

Saturday, January 21, 2023

5 Keys to Offensive Success

Regardless of what system you run or what level you coach, there are 5 things you need to do if you want to be successful on offense. These five things make a huge difference in the level of success you will enjoy. 

Before I get into the five things you must do, I want to focus on perhaps the biggest mistake we make as offensive coordinators. One of the easiest ways to jack up your offensive game plan is to try to do too much. It is very easy to draw things on the board and come up with a million great ideas. Those ideas always look good on paper and on the board. Then you get into the game, and your players don't execute them very well. You find yourself scratching your head. How come this concept didn't work. 

When you add too much into a game plan, you are going to be frustrated. It is very difficult to be good at anything you do, because you can't rep everything. The most important thing you can do when you build your game plan is to cut things out. Find the best of what you like and build from there. 

Think about this. You are going to snap the ball somewhere between 55 and 75 times a game, depending on how fast you play, how much you throw, and how much time your opponent has the football. If you play fast, and you play a team that plays fast, you might get 85 or 90 snaps. If you play a team that runs the ball and eats clock, you might get 45 or 50 snaps. Even you get 80 snaps in a game, you aren't going to need to run 80 different plays. In fact, you are going to repeat things that are working, and cut things out that don't work. It is okay to run the same play back-to-back, and even three or four times in a row. In 1999 we ran I-Right 42 Iso 16 plays in a row. For 2 straight drives that is all we ran. We scored both drives. We had had an advantage on the right side of our line, and our fullback was better than their Mike. 

If you have something they can't stop, run it again and again and again. As you game plan, look for formations that give you leverage, numbers, and green grass. You may find that team lines up different than you expected to a set, and they don't have a force guy, or they are a hat short. Once you find this, exploit it. 

Thursday, December 29, 2022

Nascar Tempo: The Great Equalizer

I want to take a few minutes to talk with you about Nascar Tempo, and the value of tempo to your offense. Nascar Tempo isn't a speed we play, it's a way of life. It's how we live. What does this mean? 

Everything we do we want to do with a sense of urgency. You want to have no wasted movements. You want to always be moving from one point to the next, and doing so expediently. Tempo is about being early and on-time. Tempo is about hustle. Tempo is about being determined and focused. 

As an OC, I wanted to find any advantage possible to score as many points as possible. But more important than points scored, was setting ourselves up to win the game. We had to score more points than our opponent. There were seasons where our defense struggled and we had to score more points on offense to win. There were other seasons where our defense was the strength of our team, and we wanted to do everything we could to help our defense. That meant not putting them in bad positions. But at the same time, we always wanted to score. Nascar was always a part of our offense, but we used it strategically based on the situation we were in. 

I look at our fastest tempo as an opportunity to play fast, but we don't just want to play as fast as we can. We want to mix up our Tempos or modes for teams to defend. I recently asked one of my quarterbacks from several years ago if he remembered how many tempos we used. He said sure coach, "fast, faster, and ludicrous speed." That made me laugh, because I showed them the luriscious speed scene from Spaceballs. 


We didn't always play as fast as we could, but had the ability to. There were times we played faster than others. We wanted to have the ability to change speeds. Today I want to talk with you about playing at our fastest tempo, which most people call Nascar. 

Benefits of Playing Fast

I look at Nascar Tempo as the great equalizer. We have the ability to keep the defense off balance, and not allow them to gather themselves between plays. We want to be able to dictate the pace of the game and get the defensive players out of their comfort zone. Defenses also don't have time to substitute. If they try to substitute players, they will have too many on the field. Here is an example from a game where the defense had 13 players on the field when the ball was snapped. They also weren't able to get lined up. 


As you can see, they couldn't get guys off the field or get lined up. 

Wednesday, July 4, 2018

Three Keys to Playing at a Fast Tempo on Offense

People ask me at clinics how we were able to snap the ball over 30 times in a quarter. A few years back we had several games of over 100 snaps and averaged 92 snaps a game for the season. How is it that we are able to get the ball snapped so quickly? What are we doing that is allowing us to play so fast? The answer lies in three keys.

1. A Repeatable Process of going from one play to the next. What I mean is, we have to have a system for them to go from the end of one play to the beginning of the next that never changes. We don't always play fast, but our process never changes.

The Process:
When the play ends, our players are hustling to the ball while looking at the sideline. A coach is communicating the tempo. If he is communicating that we are going Nascar tempo, the players are also getting a play call. When we play at Nascar tempo we are going to use a one signal call. In this one signal call the players are getting the formation and the play. Our signal can be anything we want.   The key is that it must be one hand motion that can be communicated quickly. When our players see the nascar tempo and hand signal, they sprint to the line. Once everyone is set the quarterback calls for the snap. Our goal is to snap the ball 12 seconds following the end of the previous play.

If the signaler is giving them our signal for normal tempo, the players are getting a formation and play signal. Once coach signals play and another signals formation. The players are moving quickly to get lined up and run the play. The extra signal adds 4 seconds to the process. Our goal in our normal mode is to snap the ball 16 seconds after the previous play ends.

2. Simplicity- You have to have a simple way to call your plays. We use one word/one signal calls for our fastest tempo. We don't have play calls that have more than two hand motions in our normal mode. The shorter the signal, the faster the process. It also allows your players to process information quickly and not get jumbled down.

Our signals are essentially stimulus response. Coach signals this, I do that. It is a way of simple memorization that allows our kids to be able to process quickly. We can build tempo calls into each game and change them week to week if we wish.

3. Organized Call Sheet- This is vital to being able to make quick decisions during games. There is no perfect call sheet, but you want your call sheet to be organized in such a way that you can quickly find what you are looking for. Our call sheet is divided into sections, with each section serving a purpose. We build scripts for each down and distance situation that might come up. These scripts are based on our scouting report. If an opponent brings a 5 man pressure 42% of the time on 2nd and 6 to 10, we are going to have a screen scripted for the at situation. If our opponent drops 8 on 2nd and long, we are going to script a draw. Our call sheet is easy to follow and gives us a chance to quickly call plays. We have additional sections as well to meet our most important needs on offense. Below is  a screen shot of the section of our call sheet covering down and distance scripts.


We script everything in practice as well. This allows us to make sure we get everything covered. Our scripts in practice our taken from our game call sheet. These are put together on Saturday and Sunday as we prepare for our opponent. We are highly organized in our approach, which helps us to practice faster during the week, and play faster on Friday Night. Our call sheet was a nightmare to create. It took several hours to build onto an excel document. Ty Palmer, who I worked with at Seminole High School, helped me to improve the formatting to what you see today. He helped me convert it from Microsoft Publisher to Excel.

Tempo Is A Weapon
What I mean is, playing fast is good. Having the ability to snap the ball in 6 seconds is really tough to stop. But if you don't get first downs, it can be really hard on your defense. And if all you do is play really fast, defenses can catch up. Mixing up your tempo is really, really good!

Final Thoughts:
Just because you can play fast doesn't mean you should. Playing fast is in vogue right now, but it is not the best thing for everyone. If your defense can't stop anyone, then you might use tempo to score a lot of points. If you have a really good defense, the goal on offense should be to put them in a good position. Use tempo as a weapon and change speeds, and do what is best for your team.

Building The Call Sheet
If you want to save several hours building your own call sheet, I have made available and offensive game planning packet. It includes 9 editable and customizable documents, including my two-sided color call sheet! This call sheet will help you be more organized and will help you score more points!

The packet includes everything from install scheduled to weekly and daily practice plans. It will help you to prepare for the upcoming season, and to prepare for each game you play. You can order this packet by clicking here: Game and Practice Planning Packet.


I also wrote a book on Tempo that might give you some great insight into running a multiple tempo system. The book I wrote will take you through a detailed, systematic process of building tempo into your existing offense. Here is a picture of what coaches are saying:



The iBook version for the iPad, iPhone, and Mac contains over an hour of embedded video! I give you a systematic process to build tempo into your offense. I show you multiple ways to communicate your concepts, including sign boards! Here is a link to the iBooks version: Coach Vint's iBook on Tempo

It is also available on Amazon if you have an Android or Windows device. You can find it here: Coach Vint's Book on Tempo on Amazon.

Additionally, I wrote a book on RPO's. In my RPO book I describe in detail a systematic process to install RPO's. I go over first level, second level, third level, and multi-level reads. I show you how to scaffold the install and build a system that will fit what you are already doing. 

Here is a picture of the cover with some quotes from other coaches on the book:

 

Here is a link to the iBook version of my RPO book: http://itunes.apple.com/us/book/id1078061959
If you have an iPad or iPhone, buy the ibooks version! If you have an android or PC based device, I have a Kindle version for sale on Amazon. Here is a link to that version: Kindle Version of Coach Vint's RPO Book on Amazon. The kindle version has everything but the video.

I hope you found this information valuable!

 Last year I got hooked up with CoachTube, and put together three courses for offensive football coaches. I put together two courses on RPO's, and a course on Building An Elite System of Communication. All of these courses will help you to score more points! 

https://coachtube.com/users/coachvint





All three of these courses are detailed, with everything you need to be more explosive and to score more points. 

The course on communication gives you a detailed approach to your gameday communication. I give you a system and a process to improve the quality of conversations, leading to improved play calling on game day. This course has received outstanding reviews from coaches at all level of football. A coach with multiple state titles told me this course helped them to be much more efficient and explosive this season. 

My two RPO courses take you through a systematic process of installing RPO's into your offensive system. RPO's put the defense in conflict, forcing them to defend all 53 yards of width and all 6 skill players every single play. I not only give you a system, but I teach you the methods to develop your own RPO concepts. 

https://coachtube.com/users/coachvint




Sunday, July 9, 2017

Scripting for Success

When I first became an offensive coordinator I was reluctant to use scripts. I felt like it would lock me into being rigid and inflexible. The head coach I worked for suggested I read Bill Walsh's book, Finding the Winning Edge. The book opened my eyes to the value of preparation and scripting.

When I speak at clinics I get asked about how we script our openers each game. Many coaches already script their openers, but there are a large contingent of coaches who do not. Many of these coaches do a great job. It took me a few years to come around to the value of scripting our opening plays. A few of the reasons were:
1. What do we do if have a run scripted and it's 3rd and 8?
2. What if we get off script?
3. Will the script keep me from making calls based on the flow of the game?
4. Why would I build a script if I am going to be off script before getting through it?

Finally I decided I was going to go all-in on scripting. We decided on a 10 play script. The first play we called was going to be toss sweep from I Right. The 2nd play would be Iso weak in an I Right set. The third play would be play action off our power play, this time in I left. The fourth play would be iso from a 20 personnel look, and the 5th play would be a reverse off toss from I left. We continued our script for 10 plays. We stayed on script and scored 2 touchdowns in the first 6 plays, and our 3rd touchdown on play 10. I was sold. We could use more plays if we wanted as well.

The question is, why did we have success? How did scripting help us?
1. We were thinking clearly on Sunday afternoon when we built our script
It is a lot easier to call plays when your head is clear and you aren't distracted by emotions. By Sunday afternoon we have watched enough of our opponent to have a good idea what we like and don't like. This allows us to build an opening script for the game, as well as develop a call sheet that will help us be more efficient on game day.

2. We were able to have a specific system for setting up plays
We scripted plays that helped to set up explosive opportunities. We might script 3 downhill runs in our first 5 plays, and then on play 6 we would script play action off downhill pass and take a shot downfield. We might run toss sweep a couple of times and then script in a reverse. We were able to set our opponent up for big plays.

3. We made sure we ran a reverse or trick play before our opponent
This is something that is very important. Running your reverse or trick play first doubles your chance that it will be an explosive play. We wanted to make sure we had at least one trick play in our first 12 calls. We also wanted to make sure we actually ran a trick play. How many times have you practiced a trick play and then never ran it in a game? I got tired of having a 5 minute period designed to work our trick plays, only to not run them in the game. Scripting them helped us actually call them during the game.

4. Our kids knew what we were running because we practiced our script each day
We opened our team period running our script on air. This helped our players to know what was coming and in what order. This helped us to play with confidence and develop a rhythm to open the game.

5. We planned what we wanted to see from our opponents
We would script with some variety to see how our opponents would line up to certain formations and personnel groups. This helped us to be more efficient calling plays later in the game. We scripted 3 or 4 different formations in our first 12 plays.

What we found was that the longer we stayed on script, the better we were in the game. The earlier we left the script, the less effective we were. This isn't to say that we wouldn't take advantage of a misalignment or something unexpected from the defense. But the script was well thought out and made sense, giving us a high percentage opportunity to be effective early in the game.

Here are a couple of thoughts on scripting that can help you be more effective:
1. Script inside runs into the boundary and wide runs to the field.
For the most part you know where each play will end. You have an idea what hash you will be on. We wanted to make sure we used the field in the most efficient manner possible. This was a rule of thumb that helped us to be more effective early in the game.

2. Get your playmakers early touches
We scripted our best players go get touches early. We wanted to make sure we got them involved in the first two series. One season we had a great tight end. We made sure we threw at least one ball at him in our first 8 plays.

3. Don't worry if it's 3rd and 2 and you have a pass scripted
Some of our biggest plays came when we threw on run downs and ran on pass downs. It also helps you break tendencies.

4. Script your tempo
This is something we love to do. We will script in a couple of early nascar concepts. We also would script our freeze tempo to get our opponent to jump offsides early in the game. By scripting tempo we were able to use it in advantageous situations.

5. Call the Touchdown Play
If there was a money play, we called it early. If we had a huge matchup advantage somewhere, we exploited it early and often. We built that into our script.

Our script was located at the top of the front of our call sheet. We also had scripts for end of half and end of game situations. We worked these through the week which helped us to be much better prepared on game day.

Our scripts helped us to be more targeted in our practices, and we improved our explosiveness on offense. It was tough to stay on script at times. When things don't go well and you punt twice in your first six plays, it is easy to abandon the plan. We had to remember that sometimes we were not going to have things go our way early. But if you built your script well, you were setting up a big play.

A lot of coaches ask me about my call sheet and how we prepared. We have a very systematic approach that we have developed over a 20 year period. Last summer I made our offensive game planning documents available for coaches to purchase for a nominal fee. The response was outstanding. Coaches from all levels of football in the US and internationally began using this resource. The head coach from one of the top 5A programs in Texas said these documents helped them to be much more prepared.

If you are interested in this resource, click here: Offensive Game and Practice Planning Resource.  Every document in this resource is completely editable and customizable to your program. Everything you need is in this resource. You order it today and you will be able to immediately begin downloading the documents and using them to be better prepared. This even includes our 2-sided color calls sheet! It prints on to 11x14 paper. I also include our weekly and daily practice plans, wrist bands, scouting forms, and much, much more! For just a few dollars you will score more points and win more games with this resource! It is on sale right now, so don't delay!

I also have a defensive game and practice planning resource that can be ordered here: Defensive Game and Practice Planning Resource. It has everything you defensive staff would need to dominate!

I also have a special teams resource available here: Special Teams Resource It is awesome because it includes teaching presentations and video for every phase of special teams!


 Last year I got hooked up with CoachTube, and put together three courses for offensive football coaches. I put together two courses on RPO's, and a course on Building An Elite System of Communication. All of these courses will help you to score more points! 

https://coachtube.com/users/coachvint





All three of these courses are detailed, with everything you need to be more explosive and to score more points. 

The course on communication gives you a detailed approach to your gameday communication. I give you a system and a process to improve the quality of conversations, leading to improved play calling on game day. This course has received outstanding reviews from coaches at all level of football. A coach with multiple state titles told me this course helped them to be much more efficient and explosive this season. 

My two RPO courses take you through a systematic process of installing RPO's into your offensive system. RPO's put the defense in conflict, forcing them to defend all 53 yards of width and all 6 skill players every single play. I not only give you a system, but I teach you the methods to develop your own RPO concepts. 

https://coachtube.com/users/coachvint







Wednesday, July 27, 2016

Developing an Offensive Game Plan and Call Sheet: Less is More!

Earlier this year I was speaking at a clinic in Greenwich, Connecticut, when a coach asked me what the biggest issue is with ineffective game planning. The answer was easy. Numerous times I have tried to put too much into the game plan. I tried to run too many concepts from too many formations. We would often have over 100 different calls in our game plan. The problem with this is that we couldn't practice everything we were going to run in the game. We wasted a lot of time practicing concepts we wouldn't end up running. Many of you are probably nodding your head because you have done the same thing!

I decided to take an analytical approach. We had approximately 50 team reps each day, 25 inside run reps, 25 team on air reps, and 25 7-on-7 reps each day. If we had four days of practice, we would get 500 reps a week. These 500 reps were sacred. We had to make sure we used them wisely so we were prepared each week.

The first thing we did was cut down on the number of calls we had in our game plan. In a typical game we are going to run between 70 and 85 plays. We aren't going to run 85 different plays. We are going to repeat plays throughout the game. And often, we are going to find a call that works and repeat it over and over. Once we find a formation and concept that works, we often will call that concept several times.

As we began to build our game plan we started with a menu. Our menu consisted of 24 things we felt would be best on Friday night. When I talk about a menu, I am talking about the entire call. This is how we built our menu. As we watched film of our opponents, we answered a worksheet with 63 questions on it. The answers to these questions helped us to get a clear picture of the strengths and weaknesses of the defense. Below is a screen shot of the first 12 questions of this worksheet.

We examined four areas of the defense. First, we wanted to know how they were going to align. We looked at their alignments to find what formations would give us leverage, numbers, and green grass. Where could we find an alignment advantage?

Second, we examined their personnel. Who were their best players? Who were their worst players? Where could we find a matchup we could win? This is a vital part of game planning that helped us win several games. One season we were playing a team with a great defense. They shut our offense down in the first quarter. However, there was one matchup we knew we could win. Our X receiver was better than their corner. To stop the run they were putting their corner on an island. We scored three times in the first half, all on vertical routes to our X. We ran 35 plays in the first half for 220 yards. 170 of those yards came on 3 long touchdown passes to our X. 

Third, we wanted to know when they blitzed. When did they call 5 and 6 man pressures? This helped us to determine when we would call our screens. If a team blitzed 75% of the time we were 2nd and medium, we were going to call our screens on those downs. Below is a YouTube video I did talking about how we use data. 

Fourth, we wanted to know how they handled tempo. Did they huddle? How did they get their call in? What was their answer to offenses playing fast? A few years back we played a team that was much better than us physically. They were huge up front. The one weakness was that they couldn't adjust to tempo. They couldn't get lined up right if the offense played fast. We had no business beating them, but our tempo overwhelmed them. 

Once we analyze these four areas, we begin to build our menu. We want to major in 24 things each week. We then would have 12 things we would minor in. This gave us a total of 36 calls for a game. If we did a great job preparing, we would not have to deviate from this list. Below are two screenshots of showing our weekly menu. This is a simple excel worksheet we could adjust each week. 


Once we have our menu built, we begin to fill in our call sheet. Our call sheet is very unique in that it gives us specific call scripts based on situations we will face each game. What we did each season was analyzed how many times we faced each down and distance situation. We then built a script for each situation with a column for left hash, right hash, and middle hash. For each situation, we would enter the defense we were most likely going to face. This helped us to have a specific set of plays we felt would take advantage of the defense for each situation. The plays on the call sheet came directly from our menu. Many of these plays would be repeated throughout this call sheet. Below is a screen shot of our call sheet with situational scripts. 
The number of plays we had scripted for each situation was based on the number of times we would face that situation each game. We had would have more 2nd and medium calls than we would 2nd and short. By putting together these scripts on our call sheet, we were able to call plays faster on Friday Night. We were able to call better plays based on what the defense was doing against us. Each time we called a play I would make a red mark or a green mark during the game. The red mark meant the play was not positive. A green mark meant it was good. This gave us a point of reference as we went through the game. Typically I would go right down the script each time we faced that specific situation. 


On the other side of our call sheet we had sections designed to for additional important areas of our game plan. We had a section with calls designed to get our best athletes the ball in open space. We wanted to make sure we got our best athletes enough quality touches. We had calls based on each formation. This was similar to our play menu. We had another section with specific coverage beaters. We also had a script built for our last play based on field position. There were several other sections as well designed to help us make better calls in the heat of battle. 

Once our call sheet was built, we began to build our scripts for the week. We scripted everything we did. If a team we played brought a 5 man pressure 75% of the time on third and long, we made sure we ran a 5 man pressure during that situation in our team period of practice. Everything we did was tied to our preparation worksheet and the reports we ran on our opponents. I am not smart enough to call things from the hip, so our preparation was vital to our success on offense.

If you want to improve your preparation, I have made each of our game planning documents available for download. You can click the link here: Offensive Game Planning Documents. There are 9 documents included in this download. Each document is completely editable and customizable to your program. You can order them today and download them immediately. Here are the documents that are included:
You don't have to recreate the wheel! Everything you need is all ready to go for this season! For less than $15 you will be better prepared and more explosive on offense! Each document is already formatted, saving you hours of work! Simply type in your information and go to work! You will call better plays and score more points. These sheets will also make you look like a professional! 

I also have a packet for the defense available for download! These documents helped us post 6 shutouts in 10 games! Everything you need as a defensive coordinator is here for you to prepare to dominate your opponents! Defensive Game Planning Packet

As you build your gameplay, start with a 24 play menu. Remember, you want to be able to give everything you are going to run in the game enough quality reps in practice. You don't want to run a bunch of stuff in practice you may not run in a game! I hope you have gotten something from this article you can use!

A few months back I published a couple of iBooks that can help your program with X's and O's. The first is on Installing RPO's into any offense. Here is a link to the iBooks version: http://itunes.apple.com/us/book/id1078061959. The ibooks version includes explanations, diagrams, and video clips on multiple RPO Concepts. It will give you a simple process for implementing them into your offense.
If you don't have an iPhone, iPad, or Mac, you can order the Amazon version for the Kindle. It has everything except the embedded video. You can order it here: http://www.amazon.com/Installing-Explosive-Concepts-Into-Offense-ebook/dp/B01B12YSCG/ref=asap_bc?ie=UTF8

I also wrote a book on Tempo. It will greatly help you build a multiple tempo system with simple communication that will allow your kids to play with confidence. It also had over an hour of video clips! You can order the ibooks version here: http://itunes.apple.com/us/book/id1075902270.


Order the Amazon Kindle version here:


 Last year I got hooked up with CoachTube, and put together three courses for offensive football coaches. I put together two courses on RPO's, and a course on Building An Elite System of Communication. All of these courses will help you to score more points! 

https://coachtube.com/users/coachvint





All three of these courses are detailed, with everything you need to be more explosive and to score more points. 

The course on communication gives you a detailed approach to your gameday communication. I give you a system and a process to improve the quality of conversations, leading to improved play calling on game day. This course has received outstanding reviews from coaches at all level of football. A coach with multiple state titles told me this course helped them to be much more efficient and explosive this season. 

My two RPO courses take you through a systematic process of installing RPO's into your offensive system. RPO's put the defense in conflict, forcing them to defend all 53 yards of width and all 6 skill players every single play. I not only give you a system, but I teach you the methods to develop your own RPO concepts. 

https://coachtube.com/users/coachvint


Saturday, July 9, 2016

Game Planning For A More Explosive Offense: GAB Concepts

One of the most important aspects of being explosive on offense is detailed preparation. And one of the best ways to be explosive is to get your best athletes opportunities to touch the football. We have all had games where our best athlete was limited in touches. I learned this lesson early in my career when we had a tremendous athlete who was not getting touches. Kindu Brown was his name, and he was a receiver. We knew he was explosive and could change games, but we weren't getting him enough touches. We had a very good stable of running backs, and Kindu was a receiver for us on offense. We were running the ball 85% of the time, which limited touches for our receivers.

One lesson I learned early on is that players win games, not plays. You can have the best play in the world drawn up, but if the best player isn't touching the ball, the play may not work. Average players can screw up well blocked concepts. Conversely, great athletes can turn a poorly blocked play into a touchdown. When our best players aren't getting touches, we are not going to be as explosive as we can be on offense.
"GREAT PLAYERS WIN GAMES, NOT GREAT PLAYS"

We knew if we could get Kindu 8 touches on offense, that he would find a way to turn 4 of those touches into explosive plays. The problem was, we were not getting him those touches. He was getting more touches on defense through interceptions than he was on offense. As a young offensive coordinator I was doing a bad job of getting him the ball.

After three games we were undefeated, but we hadn't gotten Kindu enough touches. We were missing some big play opportunities. As our schedule got more difficult, we knew we had to get him the ball. The answer we came up with was very simple. We added a section to our offensive call sheet we simply titled, "Get Athletes Ball," or GAB. 

This addition of GAB was the most important part of our call sheet. If we have one great athlete, we have selected plays for this athlete. We typically will have 3 to 4 plays that we feel give this athlete a great chance to score a touchdown. If we have 2 athletes we want to get touches, we will list 3 or 4 plays for that athlete. Below is an example of our get athlete the ball column of my call sheet.
In the box I am going to list the plays we like best for the athlete. For example, if left side inside receiver is our best athlete, we might put bubble as a concept to get him the ball. The second play might be a jet sweep to that player. The third concept might be a reverse where he is going to get the football. Whatever concepts you run that ensure that athlete will touch the ball is what you list. Maybe you have 2 plays that guarantee he will touch the ball. Then you put those two plays.

Typically are GAB concepts are pretty consistent week to week. However, if we see something we can exploit against a particular opponent, we will adjust that call. As the game goes on, I will put a check each time we call these plays. Next to the check I write the result in pencil real small. I want to know who many times we got our best athlete the ball and how many yards we gained. 

The result of adding this section to our call sheet was that our best athletes got more touches, and we scored more points. We were much more explosive. I remember we had a concept we called to Kindu that the defense had taken away by alignment. In my head I knew we should call a timeout. As the ball was snapped I said, "this ain't good." Then Kindu got the football. He made the first two defenders miss, broke a tackle, and turned a 1 yard loss into a 60 yard touchdown. Great athletes make great plays, and players win games, not plays.

I know this seems simple. But in the heat of a game cooler heads often don't prevail. We want to be able to be methodical in our play calling without regard to emotion. By adding a section where you have plays ready to get your athletes the ball, you will get them more touches and you will score more points. 

To help coaches in preparation, I have created an Offensive Game and Practice Planning Resource Packet. This packet consists of 9 downloadable documents that are already formatted, saving you hundred of hours recreating the wheel. These are the documents I used at the high school and college level to prepare our offenses. Included in this packet is our offensive call sheet in excel format. It is a two sided color document formatted for legal sized paper. It is a very detailed call sheet that will help you be a better play caller on gameday! This resource packet is available for instant download! Click here to order yours today: Offensive Game and Practice Planning Documents  These documents will help you SCORE MORE POINTS!


Additionally, I have a defensive packet available for defensive coordinators. These are highly coordinated with the offensive packet, helping your program as a whole to be on the same page. Click here for the Defensive Game and Practice Planning Packet: Defensive Game and Practice Planning Documents

A few months back I published a couple of iBooks that can help your program with X's and O's. The first is on Installing RPO's into any offense. Here is a link to the iBooks version: http://itunes.apple.com/us/book/id1078061959. The ibooks version includes explanations, diagrams, and video clips on multiple RPO Concepts. It will give you a simple process for implementing them into your offense.
If you don't have an iPhone, iPad, or Mac, you can order the Amazon version for the Kindle. It has everything except the embedded video. You can order it here: http://www.amazon.com/Installing-Explosive-Concepts-Into-Offense-ebook/dp/B01B12YSCG/ref=asap_bc?ie=UTF8

I also wrote a book on Tempo. It will greatly help you build a multiple tempo system with simple communication that will allow your kids to play with confidence. It also had over an hour of video clips! You can order the ibooks version here: http://itunes.apple.com/us/book/id1075902270.


Order the Amazon Kindle version here:

Thursday, June 30, 2016

A Simple RPO Concept For Any Offense

RPO's, an acronym for Run-Pass Options, are going to forever change the game of football. RPO's put the defense in conflict as they must defend the entire field and all of your skill guys each and every play.  RPO's are great for three reasons:
1. The defense must defend the entire width of the field
2. The defense can't load the box to stop the run
3. Skill players get more touches in open space

RPO's are essentially option football. Like with option concepts, your quarterback is going to read a defender. With RPO's, however, you are going to throw the football rather than give the football based on the key defender.

I teach RPO's as three basic families. We have pre snap, post snap, and RPO specific concept. With a pre snap RPO, the quarterback is going to look at the pre snap alignment of the defense to determine whether he will throw the pass concept or execute the run.

With a post snap RPO the quarterback will read the post snap movement of a defender to determine whether he will give the ball or throw he ball.

RPO specific concepts are designed to give the quarterback a post snap run/pass option. The most popular post snap RPO is the stick draw concept.

When first installing RPO's I teach coaches to build the pre snap RPO's first. These are the easiest to execute and give you opportunities for explosive plays. These also give your quarterback simple reads based on pre snap defensive alignment.

The most basic pre snap RPO concept I like to install its he SMOKE concept. We call this quick. Quick is thrown to the #1 receiver. The #2 receiver is going to block for #1. The #1 receiver must catch the ball and get vertical. We tell our players this will often be a 6 yard gain, and if you break a tackle, it will be six points. Below is a diagram of the quick concept.
On the quick concept the quarterback is going to catch the snap and throw. His footwork is simply "turn two." What I mean is, we are going to turn a double play. We want to get the ball out quickly. The quarterback is going to determine whether he will throw the quick or execute the run based on the alignment of the 2nd defender from the outside in. 

In the diagram below, the offense is running inside zone read with a quick concept to the twins. The quarterback finds the 2nd defender and sees that he is hipped on the defensive end. Essentially that gives us a 2-on-1 on the outside. We want to throw the quick. If the defense were to align the outside linebacker over the #2 receiver, the quarterback would execute the run. 

The smoke concept can be run from any formation that gives you two receivers to one side or the other, and can be paired with any of your runs. The defense cannot bring an extra player into the box, as you are going to have an answer. Any system can install this concept in one day, and can attach it to any of your run game concepts. Regardless of what offensive system you run, you can install this concept.

If the defense were to walk out the outside backer over the number #2 WR, the quarterback would execute the run. This gives us numbers in the box.


Regardless of what defensive front is being run, the pre snap reads are the same for the quarterback. This is important when you install this system as it speeds up learning. In my book about RPO's I give you a systematic process to install pre snap RPO's without having to add any new verbiage! You will never again have to run the ball into a loaded box!

RPO's are great equalizers when defenses want to add defenders to the box to stop your run game. They give the offense the ability to take advantage of literally anything the defense does. The great thing about RPO's is that they can be added to any offense. You can add pre snap RPO's with relative ease. Once you build your pre snap RPO's, you begin to install your post snap RPO concepts. With a small investment you can add a huge element of explosiveness to your offense!

 Last year I got hooked up with CoachTube, and put together three courses for offensive football coaches. I put together two courses on RPO's, and a course on Building An Elite System of Communication. All of these courses will help you to score more points! 

https://coachtube.com/users/coachvint





All three of these courses are detailed, with everything you need to be more explosive and to score more points. 

The course on communication gives you a detailed approach to your gameday communication. I give you a system and a process to improve the quality of conversations, leading to improved play calling on game day. This course has received outstanding reviews from coaches at all level of football. A coach with multiple state titles told me this course helped them to be much more efficient and explosive this season. 

My two RPO courses take you through a systematic process of installing RPO's into your offensive system. RPO's put the defense in conflict, forcing them to defend all 53 yards of width and all 6 skill players every single play. I not only give you a system, but I teach you the methods to develop your own RPO concepts. 

https://coachtube.com/users/coachvint



This year I put out a book on RPO's that will give you a systematic process to build RPO's into your offensive system. The book has an iBooks version and an Amazon Kindle version. The iBooks version can be read on the iPhone, iPad, and Mac. It is an amazing book that gives you over an hour of video! It has been read by coaches at all levels, and they have all loved it! This book gives you a systematic process for installing and teaching pre snap and post snap RPO's! This book will greatly enhance your offense! It can be ordered clicking here: http://itunes.apple.com/us/book/id1078061959.


If you don't have an apple device, you can order the paperback version! It is available on Amazon!
https://www.amazon.com/dp/1520447485




Tuesday, June 21, 2016

Four Keys to Offensive Organization

Perhaps the most important aspect of being successful on offense is organization. The more organized you are, the more efficient you can be. What does your organization consist of? I think there are four important elements. Those four are:

1. Personnel
2. Game Plan
3. Practice Plan
4. Call Sheet

Personnel is vital because you must make sure your best athletes are on the field where they can help your team the most. Many years ago we had a kid we were using at running back, but he just wasn't playing well. He was big, fast, and physical. He sometimes ran routes out of the backfield at half speed because he didn't know what to do. He also didn't have great vision. When we moved him to tight end he became an all-state player. Our offense improved, and he played a more vital role. He wasn't a great athlete at running back, but at tight end he flourished.

Our game plan is based on our scouting report. We want to find advantages over the defense and exploit those on game day. The purpose of our game plan is to give us a systematic approach to calling plays. We don't want to shoot from the hip. We want everything we do to have a purpose. We have a menu each week of 24 to 36 calls we think we will be able to do successfully against the defense. We star the 8 things we think we will be best at during that week. When we put our game plan together, we want to feature those 8 things we think are going to create opportunities to score more points. Like all of you, the goal is to call the touchdown play! 

With our game plan we have to be adaptable. When the game starts, we often find something that we can use to consistently gain yards. As we prepare for each game there are certain things we expect the defense to do. They often will do something different, and sometimes that something different gives us a chance at big plays. We must recognize this during the game and during preparation. What do you do if the defense suddenly calls strength to the boundary? Or, what if a 3-4 team suddenly gets in a 4-3 front? Do you have a plan? Have you practiced contingencies? Are you adaptable enough to shift on the fly?

Practice Planning is vital to your preparation each week. As we prepare our practices we make sure we have enough individual time, group time, and team time to prepare for our game. We script everything to make sure we get enough reps of the 24 calls we think we will run. We make sure we get extra reps of the 8 things we might major in. When I talk about 24 things, I am not talking about 24 plays. I am talking about 24 calls. If we run Even 42 Read, that is one thing. If we run Early 42 Read, that is a second thing. If we run Late 18 Option, that is a 3rd thing. Even QB Iso is a 4th thing. Even 92 Y Corner is a 5th thing. Early 92 Y Corner is the 6th thing.

We used to have our entire playbook available each week. We had all of our formations, motions, and concepts available. The problem was, there were over 1,000 combinations, and there is no way to practice them each week. We decided be very specific about what we were going to implement into our game plan each week. Scripting our practices makes sure each of those 24 things gets at least 16 reps during practice. Each of our 8 majors will get at least 32 reps each during a practice week.

Our call sheet is what allows us to play very fast regardless of circumstance. We use our call sheet to create mini scripts of each down and distance situation based on defensive tendencies. We also include a section on specific concepts to get our best athletes the football. We want to make sure your 20 touch guys get 20 touches. There is nothing worse than finishing a game and realizing your best athlete had only 3 touches. We want to make sure our athletes touch the ball a certain number of times each game.



The hardest part about organizing yourself on offense is creating the sheets to do it. I spent years visiting schools and learning how they organized the practice and game plans. I have now come up with a packet of sheets that will help you immensely to be more organized on offense. You can order this packet for under $15! These documents are all editable and can be customized to fit your program. For less than the cost of lunch you can have everything you need to improve your offensive organization. This packet contains nine documents that will help you to be more successful and organized. The nine documents are:

1. Two Sided Color Call Sheet Legal Sized (Excel)
2. Scouting Report Template (ppt)
3. Wrist Band Template (Excel)
4. Install Schedule Template (Excel)
5. Game Planning Worksheet (Word)
6. Daily and Weekly Practice Plan with Scripts (Excel)
7. Blank Defensive Personnel Template For Scouting Reports (Excel)
8. Offensive Depth Chart Template (Excel)
9: Offensive Staff Workflow (Word)

You can order this packet by clicking here: Offensive Game Planning Resources Many coaches have told me this is the best purchase they have made this summer! Coaches told me this will save them hours! It is available as an instant download. You can begin preparing right now. Everything is completely formatted, saving you hours, as well as being fully editable and customizable. 

This packet will change your entire approach to organization on offense. No longer will you feel like you are grasping for the right play to call. You will know what to call and when before the situation arises! Coaches at all levels of football tell me this packet helped them immensely on offense!

When I was a defensive coordinator we adapted this to our defensive preparation! 
Here is a link to the defensive game planning documents. It includes 12 fully editable and customizable documents. Defensive Game Planning Resource These are what we used to post 6 shutouts when I was a defensive coordinator. Defensive coordinators at all levels of football are using this. 

And finally, I put together a special teams resource. This has everything you need, included drill tape, practice tape, and game footage. It includes teaching presentations and scouting forms just for special teams! Special Teams Resource This helped us to build dominating special teams! 

I wanted these to be available at a very reasonable cost. These can help you to be more successful on the field and more efficient in the office! 

A while back I got hooked up with CoachTube and put together three courses for offensive football coaches. I put together two courses on RPO's, and a course on Building An Elite System of Communication. All of these courses will help you to score more points! 

https://coachtube.com/users/coachvint

All three of these courses are detailed, with everything you need to be more explosive and to score more points. 

The course on communication gives you a detailed approach to your gameday communication. I give you a system and a process to improve the quality of conversations, leading to improved play calling on game day. This course has received outstanding reviews from coaches at all level of football. A coach with multiple state titles told me this course helped them to be much more efficient and explosive this season. 

My two RPO courses take you through a systematic process of installing RPO's into your offensive system. RPO's put the defense in conflict, forcing them to defend all 53 yards of width and all 6 skill players every single play. I not only give you a system, but I teach you the methods to develop your own RPO concepts. 



A few months back I published a couple of iBooks that can help your program with X's and O's. The first is on Installing RPO's into any offense. Here is a link to the iBooks version: http://itunes.apple.com/us/book/id1078061959. The ibooks version includes explanations, diagrams, and video clips on multiple RPO Concepts. It will give you a simple process for implementing them into your offense.
If you don't have an iPhone, iPad, or Mac, you can order the Amazon version for the Kindle. It has everything except the embedded video. You can order it here: http://www.amazon.com/Installing-Explosive-Concepts-Into-Offense-ebook/dp/B01B12YSCG/ref=asap_bc?ie=UTF8

I also wrote a book on Tempo. It will greatly help you build a multiple tempo system with simple communication that will allow your kids to play with confidence. It also had over an hour of video clips! You can order the ibooks version here: http://itunes.apple.com/us/book/id1075902270.


Order the Amazon Kindle version here:

New Book

Over the last several months, I have stepped out of my comfort zone and wrote a new book about faith and purpose. The book is available as a paperback on Amazon, and as an eBook for the Kindle App. The cool thing about the Kindle app is that you can read the book on any device. I invite you to read it, and discover the power you receive when you make a decision to walk with the Lord. Here is a link to the book: Finding Faith

Since publishing the book, I have received numerous texts, calls, and emails, from people who are going through similar trials and tribulations. They were feeling many of the same things I was feeling. The found comfort in the book. They also found they had a desire to change and to live better. They wanted more joy. 

I would invite you to read the book and discover the possibilities that God has planned for your life.