Earlier this year I was speaking at a clinic in Greenwich, Connecticut, when a coach asked me what the biggest issue is with ineffective game planning. The answer was easy. Numerous times I have tried to put too much into the game plan. I tried to run too many concepts from too many formations. We would often have over 100 different calls in our game plan. The problem with this is that we couldn't practice everything we were going to run in the game. We wasted a lot of time practicing concepts we wouldn't end up running. Many of you are probably nodding your head because you have done the same thing!
I decided to take an analytical approach. We had approximately 50 team reps each day, 25 inside run reps, 25 team on air reps, and 25 7-on-7 reps each day. If we had four days of practice, we would get 500 reps a week. These 500 reps were sacred. We had to make sure we used them wisely so we were prepared each week.
The first thing we did was cut down on the number of calls we had in our game plan. In a typical game we are going to run between 70 and 85 plays. We aren't going to run 85 different plays. We are going to repeat plays throughout the game. And often, we are going to find a call that works and repeat it over and over. Once we find a formation and concept that works, we often will call that concept several times.
As we began to build our game plan we started with a menu. Our menu consisted of 24 things we felt would be best on Friday night. When I talk about a menu, I am talking about the entire call. This is how we built our menu. As we watched film of our opponents, we answered a worksheet with 63 questions on it. The answers to these questions helped us to get a clear picture of the strengths and weaknesses of the defense. Below is a screen shot of the first 12 questions of this worksheet.
We examined four areas of the defense. First, we wanted to know how they were going to align. We looked at their alignments to find what formations would give us leverage, numbers, and green grass. Where could we find an alignment advantage?
Second, we examined their personnel. Who were their best players? Who were their worst players? Where could we find a matchup we could win? This is a vital part of game planning that helped us win several games. One season we were playing a team with a great defense. They shut our offense down in the first quarter. However, there was one matchup we knew we could win. Our X receiver was better than their corner. To stop the run they were putting their corner on an island. We scored three times in the first half, all on vertical routes to our X. We ran 35 plays in the first half for 220 yards. 170 of those yards came on 3 long touchdown passes to our X.
Third, we wanted to know when they blitzed. When did they call 5 and 6 man pressures? This helped us to determine when we would call our screens. If a team blitzed 75% of the time we were 2nd and medium, we were going to call our screens on those downs. Below is a YouTube video I did talking about how we use data.
Fourth, we wanted to know how they handled tempo. Did they huddle? How did they get their call in? What was their answer to offenses playing fast? A few years back we played a team that was much better than us physically. They were huge up front. The one weakness was that they couldn't adjust to tempo. They couldn't get lined up right if the offense played fast. We had no business beating them, but our tempo overwhelmed them.
Once we analyze these four areas, we begin to build our menu. We want to major in 24 things each week. We then would have 12 things we would minor in. This gave us a total of 36 calls for a game. If we did a great job preparing, we would not have to deviate from this list. Below are two screenshots of showing our weekly menu. This is a simple excel worksheet we could adjust each week.
Once we have our menu built, we begin to fill in our call sheet. Our call sheet is very unique in that it gives us specific call scripts based on situations we will face each game. What we did each season was analyzed how many times we faced each down and distance situation. We then built a script for each situation with a column for left hash, right hash, and middle hash. For each situation, we would enter the defense we were most likely going to face. This helped us to have a specific set of plays we felt would take advantage of the defense for each situation. The plays on the call sheet came directly from our menu. Many of these plays would be repeated throughout this call sheet. Below is a screen shot of our call sheet with situational scripts.
The number of plays we had scripted for each situation was based on the number of times we would face that situation each game. We had would have more 2nd and medium calls than we would 2nd and short. By putting together these scripts on our call sheet, we were able to call plays faster on Friday Night. We were able to call better plays based on what the defense was doing against us. Each time we called a play I would make a red mark or a green mark during the game. The red mark meant the play was not positive. A green mark meant it was good. This gave us a point of reference as we went through the game. Typically I would go right down the script each time we faced that specific situation.
On the other side of our call sheet we had sections designed to for additional important areas of our game plan. We had a section with calls designed to get our best athletes the ball in open space. We wanted to make sure we got our best athletes enough quality touches. We had calls based on each formation. This was similar to our play menu. We had another section with specific coverage beaters. We also had a script built for our last play based on field position. There were several other sections as well designed to help us make better calls in the heat of battle.
Once our call sheet was built, we began to build our scripts for the week. We scripted everything we did. If a team we played brought a 5 man pressure 75% of the time on third and long, we made sure we ran a 5 man pressure during that situation in our team period of practice. Everything we did was tied to our preparation worksheet and the reports we ran on our opponents. I am not smart enough to call things from the hip, so our preparation was vital to our success on offense.
If you want to improve your preparation, I have made each of our game planning documents available for download. You can click the link here: Offensive Game Planning Documents. There are 9 documents included in this download. Each document is completely editable and customizable to your program. You can order them today and download them immediately. Here are the documents that are included:
You don't have to recreate the wheel! Everything you need is all ready to go for this season! For less than $15 you will be better prepared and more explosive on offense! Each document is already formatted, saving you hours of work! Simply type in your information and go to work! You will call better plays and score more points. These sheets will also make you look like a professional!
I also have a packet for the defense available for download! These documents helped us post 6 shutouts in 10 games! Everything you need as a defensive coordinator is here for you to prepare to dominate your opponents! Defensive Game Planning Packet
As you build your gameplay, start with a 24 play menu. Remember, you want to be able to give everything you are going to run in the game enough quality reps in practice. You don't want to run a bunch of stuff in practice you may not run in a game! I hope you have gotten something from this article you can use!
A few months back I published a couple of iBooks that can help your program with X's and O's. The first is on Installing RPO's into any offense. Here is a link to the iBooks version: http://itunes.apple.com/us/book/id1078061959. The ibooks version includes explanations, diagrams, and video clips on multiple RPO Concepts. It will give you a simple process for implementing them into your offense.
I also wrote a book on Tempo. It will greatly help you build a multiple tempo system with simple communication that will allow your kids to play with confidence. It also had over an hour of video clips! You can order the ibooks version here: http://itunes.apple.com/us/book/id1075902270.
Last year I got hooked up with CoachTube, and put together three courses for offensive football coaches. I put together two courses on RPO's, and a course on Building An Elite System of Communication. All of these courses will help you to score more points!
All three of these courses are detailed, with everything you need to be more explosive and to score more points.
The course on communication gives you a detailed approach to your gameday communication. I give you a system and a process to improve the quality of conversations, leading to improved play calling on game day. This course has received outstanding reviews from coaches at all level of football. A coach with multiple state titles told me this course helped them to be much more efficient and explosive this season.
My two RPO courses take you through a systematic process of installing RPO's into your offensive system. RPO's put the defense in conflict, forcing them to defend all 53 yards of width and all 6 skill players every single play. I not only give you a system, but I teach you the methods to develop your own RPO concepts.
One of the most important aspects of being explosive on offense is detailed preparation. And one of the best ways to be explosive is to get your best athletes opportunities to touch the football. We have all had games where our best athlete was limited in touches. I learned this lesson early in my career when we had a tremendous athlete who was not getting touches. Kindu Brown was his name, and he was a receiver. We knew he was explosive and could change games, but we weren't getting him enough touches. We had a very good stable of running backs, and Kindu was a receiver for us on offense. We were running the ball 85% of the time, which limited touches for our receivers.
One lesson I learned early on is that players win games, not plays. You can have the best play in the world drawn up, but if the best player isn't touching the ball, the play may not work. Average players can screw up well blocked concepts. Conversely, great athletes can turn a poorly blocked play into a touchdown. When our best players aren't getting touches, we are not going to be as explosive as we can be on offense.
"GREAT PLAYERS WIN GAMES, NOT GREAT PLAYS"
We knew if we could get Kindu 8 touches on offense, that he would find a way to turn 4 of those touches into explosive plays. The problem was, we were not getting him those touches. He was getting more touches on defense through interceptions than he was on offense. As a young offensive coordinator I was doing a bad job of getting him the ball.
After three games we were undefeated, but we hadn't gotten Kindu enough touches. We were missing some big play opportunities. As our schedule got more difficult, we knew we had to get him the ball. The answer we came up with was very simple. We added a section to our offensive call sheet we simply titled, "Get Athletes Ball," or GAB.
This addition of GAB was the most important part of our call sheet. If we have one great athlete, we have selected plays for this athlete. We typically will have 3 to 4 plays that we feel give this athlete a great chance to score a touchdown. If we have 2 athletes we want to get touches, we will list 3 or 4 plays for that athlete. Below is an example of our get athlete the ball column of my call sheet.
In the box I am going to list the plays we like best for the athlete. For example, if left side inside receiver is our best athlete, we might put bubble as a concept to get him the ball. The second play might be a jet sweep to that player. The third concept might be a reverse where he is going to get the football. Whatever concepts you run that ensure that athlete will touch the ball is what you list. Maybe you have 2 plays that guarantee he will touch the ball. Then you put those two plays.
Typically are GAB concepts are pretty consistent week to week. However, if we see something we can exploit against a particular opponent, we will adjust that call. As the game goes on, I will put a check each time we call these plays. Next to the check I write the result in pencil real small. I want to know who many times we got our best athlete the ball and how many yards we gained.
The result of adding this section to our call sheet was that our best athletes got more touches, and we scored more points. We were much more explosive. I remember we had a concept we called to Kindu that the defense had taken away by alignment. In my head I knew we should call a timeout. As the ball was snapped I said, "this ain't good." Then Kindu got the football. He made the first two defenders miss, broke a tackle, and turned a 1 yard loss into a 60 yard touchdown. Great athletes make great plays, and players win games, not plays.
I know this seems simple. But in the heat of a game cooler heads often don't prevail. We want to be able to be methodical in our play calling without regard to emotion. By adding a section where you have plays ready to get your athletes the ball, you will get them more touches and you will score more points.
To help coaches in preparation, I have created an Offensive Game and Practice Planning Resource Packet. This packet consists of 9 downloadable documents that are already formatted, saving you hundred of hours recreating the wheel. These are the documents I used at the high school and college level to prepare our offenses. Included in this packet is our offensive call sheet in excel format. It is a two sided color document formatted for legal sized paper. It is a very detailed call sheet that will help you be a better play caller on gameday! This resource packet is available for instant download! Click here to order yours today: Offensive Game and Practice Planning Documents These documents will help you SCORE MORE POINTS!
Additionally, I have a defensive packet available for defensive coordinators. These are highly coordinated with the offensive packet, helping your program as a whole to be on the same page. Click here for the Defensive Game and Practice Planning Packet: Defensive Game and Practice Planning Documents
A few months back I published a couple of iBooks that can help your program with X's and O's. The first is on Installing RPO's into any offense. Here is a link to the iBooks version: http://itunes.apple.com/us/book/id1078061959. The ibooks version includes explanations, diagrams, and video clips on multiple RPO Concepts. It will give you a simple process for implementing them into your offense.
I also wrote a book on Tempo. It will greatly help you build a multiple tempo system with simple communication that will allow your kids to play with confidence. It also had over an hour of video clips! You can order the ibooks version here: http://itunes.apple.com/us/book/id1075902270.